![]() Parties are a mix of standard classes (support, DPS, tank, etc) but the devil is in the details when it comes to the environments and challenges ahead. The heartbeat of this game is in how well it delivers the “easy to learn, hard to master” curve of a great turn-based RPG. The underlying strategy is in quite literally picking your battles. Some parties are worth saving, some aren’t. You can always retreat from an adventure, but this incurs some high stress penalties. And don’t worry if you get in over your head. Let the lights go all the way out and you’re in for the fight of your life, but the spoils are ludicrous. But you don’t get the good loot by being easy. The brighter your light, the easier your journey. Darkest Dungeon takes its name literally, and every foray into coves, wealds and warrens requires a steady supply of torches. Most of your new recruits end up dead, and even your precious few veterans can fall victim to bad circumstances as challenges increase. Too much mental trauma can result in one of dozens of negative effects, like a debilitating fear of animals that reduces combat effectiveness or an abusive personality that brings the whole team down. In addition to your standard health and experience points, your heroes will accrue stress. The core gameplay centers on recruiting an ever-changing roster of intrepid adventurers, training them and, most interestingly, helping them recover from their trauma. The result is that the grounds are now chock full of traps, monsters, brigands and netherworld horrors and it's up to you to hire some adventurers who can vanquish evil once and for all.Īnd you’ll hire a lot of them, because Darkest Dungeon isn’t some hero’s journey. ![]() Players assume the role of a caretaker for a once-prominent estate that fell victim to dark, malevolent forces after the discovery of a demonic gateway deep below the ground. ![]() Darkest Dungeon begins with a simple preamble.
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